![]() These standards led to various controversial decisions, such as the creation of the New! Super Mario Bros. ![]() But to hardcore fans, these titles showcase a sudden shift in Nintendo's philosophy behind the Mario IP, as Nintendo had a firm and unwavering set of standards that the IP must follow since the Wii era. To some, these titles are just the latest installments in the ever-iterative franchise that is Mario. I've seen a lot of praise for the previous Nintendo Direct as it showcased two unique-looking Mario games: Super Mario Bros. I'm soldiering onward with Darkest Dungeon, but nursing a profound sense of grievance that probably says more about me than the game.For better or for worse, there'll never be another game like Super Paper Mario. It's like watching someone unplug your controller to win a game of Mario Kart on the SNES: yes you can defend yourself against that tactic, but is that a direction any of us should want to go? When a game is predicated on these tough choices about composition and abilities, having an enemy show up and shatter that balance always feels like a betrayal, a breach of the social compact. I don't think my relationship with X-COM 2 ever fully recovered from the time my ace sniper was turned against my squad. ![]() They just break my will in a way few other game mechanics ever do. I think it's because "mind-control" abilities piss me off on a primal level. It'll probably be one of the few battles I can recall in detail from this entire game. I won the battle in a photo-finish, after all. I know there's precedent for these kinds of enemies, and I can't really even argue that it was somehow unfair or unbalanced. "Killed by Siren." No, game, they died of bullshit. I keep visiting the graveyard in Darkest Dungeon and stare at the epitaphs for two of my veterans. This happened two days ago and I'm still angry about it. Week 19: Never Forget (screenshot by author) ![]()
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