![]() This is also an important update for Zombies players, with the addition of support for 2-player splitscreen and a host of fixes and gameplay improvements for Die Maschine, as well as new gameplay tuning for Dead Ops Arcade 3. ![]() ![]() The team has also improved spawns on Nuketown ’84 in all modes, and made various spawn adjustments and gameplay improvements across Hardpoint, Control, Free-for-All, Domination, Search & Destroy, VIP Escort, and Fireteam: Dirty Bomb. Most notably, we’ve reduced Flak Jacket’s explosion damage mitigation and provided the Field Mic with some new trade-offs, so be sure to choose your loadout wisely going forward. We’ve also made a tuning pass on Perks, Equipment, Field Upgrades, and Scorestreaks. These changes bring each weapon closer in-line with its target time-to-kill for its class, and as always, we’ll continue to monitor the performance of all weapons to ensure the meta stays balanced. ![]() This update brings weapon tuning across nearly every weapon class in the Black Ops Cold War Multiplayer arsenal, including much-anticipated adjustments to tactical rifles, the FFAR 1 assault rifle, our semi-auto sniper rifle, and much more. ![]()
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